/*
 * Copyright (c) 2008, The Caffeine-hx project contributors
 * Original author : Russell Weir
 * Contributors:
 * All rights reserved.
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   - Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 *   - Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE CAFFEINE-HX PROJECT CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE CAFFEINE-HX PROJECT CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

package hxwidgets;

/**
	Loads an external SWF as a library in the current applicationDomain.
**/
class LibraryLoader extends AssetLoader {
	public function new(url:String) {
		var ctx = new flash.system.LoaderContext();
		ctx.securityDomain = flash.system.SecurityDomain.currentDomain;
		ctx.applicationDomain = flash.system.ApplicationDomain.currentDomain;
		super(url, ctx);
	}

	override public function setAsset(newasset:flash.display.DisplayObject) {
		if(newasset != asset) {
			if(asset != null) {
				if(asset.parent == assetContainer)
					assetContainer.removeChild(asset);
			}
			asset = newasset;
			if(asset != null) {
				assetContainer.addChild(asset);
			}
			setLoaded(asset != null);
			resetAsset();
			flash.Lib.current.stage.addChild(asset);
		}
	}
}